Solve VR

Creator

 

Jack Banks

 

 

 

Deliverables

 

 

VR, Game Design, Experiential

The Brief

This module provides an opportunity for you to address a design issue or theme of your own choice or initiation by research, developing and creating a design artefact or prototype. Our ambition for you and your work is to potentially enhance the existing discipline of interaction design and extend the boundaries of currently available interaction services, products or systems.

The Outcome

An immersive educational times tables experience using Virtual reality technology. I wanted to look into how VR can be used as a learning tool for children with ADHD and learning disabilities. Coming away from the world around them and into a new one that suits their imagination. Using the interactive experience to keep up with hyperactivity and away from classroom distractions, Solve is an experience to boost focus and attention.